is the lead programmer for an upcoming tank racing/deathmatch
game called “TreadMarks”. Many sites have raved about the “test”
that was released. This makes us think that this game will be
very special. I personally thought the test could be used as
the first level of the actual game. I experienced no graphical
problems and it’s not buggy like most other tests are. This
is part 1 covering single player and other questions: Part 2
will focus solely on multi-player, on to the interview:
Perko: As the lead programmer for the game Tread Marks how much
say do you get in the game?
McNally: I’m programmer and designer, so I basically make all
the final design decisions, with input from the other members
of the team.
How many hrs. a week do you work?
It’s hard to quantify, and it depends on what you call “work”.
Probably 60 to 80 hours a week if you count everything I do
for the company.
Do you get a lot of slack and pressure for being the lead Programmer?
I’m not sure what you mean, but as President as well I’m often
the one cracking the whip.
How long have you worked at Longbow Digital Art?
Since we started it, back in 1997.
Is this your first game? If not what are the other games that
you have developed?
It’s my first major 3D game. I wrote the shareware games Tiger’s
Bane and DX-Ball 2 before Tread Marks.
How long has TreadMarks been in development?
As a 3D off-road tank racing game, close to a year now.