player consists of you working your way up 'tiers', every tier
has harder and more opponents than the last, along with new
and more varied levels. When you first start playing Q3A the
initial levels will seem bland and rather un-interesting, by
the time you reach tier three that has all changed. They change
from being strangely lit medieval wonders to gigantic metallic
beasts with all manors of reflective surfaces and sexy lighting.
You quickly begin to become enthralled in the homemade universe
around you and loose track of reality, at least for a few hours.
AI (Artificial Intelligence) in your opponents and teammates
at their respective game modes is certainly challenging and
sometimes frustrating. The rewards come as your various armourments
blast them into huge piles of floating blood, killing four people
at one time with a rocket produces an interesting rain effect.
However Q3As bot AI lacks the feel and flow of that found in
UT (Unreal Tournament), the bots seem primarily designed for
Deathmatch and so don't fit well to teamplay or CTF.
bots act as though they didn't care about their team-mates,
in a real game you often see people going to help their friends,
defend them and often go off in pairs (as per UT) but not in
Q3A. No real let down though because a simple gamespy hunt and
connection gets you all the teamplay one could ever desire,
unless you really don't have Internet access, but then you won't
be reading this if you don't.