speed of 250-300 MHz
speed is the area where 3dfx has always shined, achieving 250-300
MHz should be no problem for them. Although with the TNT2 Ultra's
reaching all the way toward 175 MHz, 3dfx will need something
at least twice as fast.
bit color rendering
is the biggest problem with today's 3dfx processors. It adds
incredible visual quality. Plus Everybody else's 3d accelerator
already does it. Why not them?
pass quad texturing
single pass multitexturing. Instead of spending tons of money
having a really fast core processor MHz wise, 3dfx should develop
single pass quad texturing. This would easily quadruple the
pixel processing power. This would make the pixel processing
speed upward to 1000-1200 M/texels a second, in games that support
should be pretty straight forward. The more onboard ram the
more textures and stuff you can store in the frame buffer.
use of AGP 4x with sidebands
This does not mean just the use of the fast AGP 4x slot, this
also means it needs to use everything AGP 4x has to offer, texture
storage in main memory ect...
Bump mapping features
is one of those cool little features 3dfx also needs to support.
Environmental bump mapping, as seen in the matrox G400 series
is a must have, and looks absolutely gorgeous.