Tell me a little bit about the new “T-Buffer” 3dfx is going
to incorporate into their next generation product.
is the short version. Right out of the box, you get full scene
AA on all the titles you have. It is a check box in our property
page, just click at and your edges are smooth and jaggies are
gone. Immediately every game you have has improved image quality.
We are also working with developers to support our cinematic
features like motion blur, focal point, and soft reflections/shadows
in their upcoming titles. We have a ton of info and a white
paper at www.3dfx.com.
Are there any game developers that are planning on implementing
the “T-Buffer” into their next generation games? Will it be
incorporated into Microsoft's Direct X?
have a proposal at Microsoft to get the T-buffer’s cinematic
effects added as extensions to Direct X, similar to how you
add new features to OpenGL. We are waiting to hear back. DirectX
already supports full scene AA. We have always been very successful
working with developers. Here are a few of the sample quotes
from developers, I will let then speak for themselves:
has always taken the lead in delivering compelling features
to the gaming community without compromising performance.
The T-Buffer technology will allow us to deliver yet another
major leap in visual quality at the usual raging-on frame
rates from 3dfx.”
Cronce, vice president of technology, Electronic Arts
games heavily rely on the ability to differentiate themselves
through their intelligent use of 3D graphics and graphics
effects. This will become more apparent in the future. While
frame rate and resolution are important to running smoothly
and delivering crisp images, the digital effects that 3dfx
enables will greatly improve our ability to create immersive
gameplay. We intend to use this new technology from 3dfx
to its fullest.”
Johnson, director of technology, Lucas Arts
Games is known for it's innovative games and special effects.
Motion blur and depth of field are cinematic effects employed
by the film industry for years. The ability to achieve real-time
effects such as these on a consumer graphics product is
exciting indeed. Unreal Tournament will look amazing with
Sweeney, director of technology, Epic Games