seems to have taken a slightly different angle on gameplay this
time, Incoming Forces has two key single player modes: campaign
mode, which allows the player to undertake over 21 missions
across four different worlds; and a sizzling Arcade Mode, which
offers no holds barred shoot-em-up action across the four different
worlds in any of the game's numerous crafts, the more the player
plays campaign mode more options will be available in arcade
with the original there will be a slue of various multiplayer
options that should keep even the most withdrawn monkeys happy.
Keeping monkeys happy is a prime concern at Speedy3D so this
should be good. There are now over ten different craft to control
and the ability to change craft at will. These include gunships,
fighters, tanks, an escape pod, assault robots and even including
a secret alien technology craft.
engine is real-time and here is where the resource management
really comes into it's own. As the game plays you can research
and develop your various ships and crafts, then for added fun
you can even make weapons to go with them, it helps. As for
the four different worlds, they are individual with unique scenes
and objects. This includes the planets Fantasy, Life, Fortress
whole new world of a story
four campaigns have their own dedicated story line and characters.
The player assumes the roles of Recon Officers, Undercover Agent,
Infantry and Combat pilots. All play themselves out as you progress
from world to world and to add extra depth troops have been
added to give the feeling of large-scale battles, something
that is often very difficult to do.
add to the depth you will be able to issue orders to your troops
and from time to time the game will play itself out with the
use of scripted story sequences using the games own engine.
Music has been given a lift with a deep orchestral track to
simulate the feeling of war on a grand scale and secret sub
missions will often come into play in the form of defending
a space station etc.
32Bit Texture and Rendering, Environmental Bump Mapping and
most likely T&L support will all make it into the final version
for those eye candy lovers out there. Watch for our interview
with RageUK very shortly on this subject and the game itself.
- Rage Software (UK)
Date - Q1-2000
by Mark 'KILLZAT' Jackson
[an error occurred while processing this directive]