any ordinary morning, if the postman were to arrive with a package
at 6am and ring the bell, we'd likely duck our heads under the
covers and use the pillows as extra soundproofing. However this
wasn't to be any ordinary day, as I would soon find out, and
for some reason I had the strange urge to get up. Looking not
too dissimilar to a drunk and homeless man after an all night
binge, I made it to the top of the stairs before relatively
falling the last 30 steps.
my face from the carpet and lifting myself up using all the
strength I had, I was able to slouch in the direction of the
door and unlock it. A somewhat thin and rather neurotic postman
presented me with a parcel before departing back the way he
came. In typical Speedy3D style the packaging was immediately
ravished to reveal our review copy of 'Daikatana' from Eidos,
upon which I immediately fainted...
A review of Daikatana? Aaahaha yeah right!
hard as it may be to believe, Daikatana is finally here! After
some four years of waiting we can finally find out if the finished
product is all the master 'John Romero' proclaimed it to be,
or just a big pile of pish. So far, most people who have based
their initial impressions off demos and press code have gone
for the latter. In an effort to be fair, Speedy3D avoided playing
and reviewing any of the demos and decided to wait for the final
product, so here it is.
off of the popularly enhanced Quake2 engine code (Sin, Half-Life
and SOF etc.), Daikatana is a game about a long lost sword and
your quest through time to save it and stop the evils behind.
There are four time periods, two of which are future and the
other two encompass the likes of ancient Greece and medieval
times. Each episode houses some five or six levels in which
there are puzzles to solve and keys to find, such is the basic
essence of the gameplay.