No benchmarking session would be complete without the almighty
3DMark2000 to bring a videocard to its knees. We ran the full
benchmark under the default resolution of 1024x768 in both 16
and 32bit color depths. We also decided to run only the helicopter
demo (at the same 1024x768 resolution) at low, medium and high
detail settings. Same test setup was used.
here were extremely close in 16bit color. The Elsa scored within
two points of the Leadtek.
very close scores. This time the Elsa scored within four 3dmark
points of the Leadtek at this color depth. Here we put both
the original SDR and DDR GeForce to the test against the GeForce2
There were no visual quality flaws found like we saw in Q3A.
I am guessing that the texture corruption and banding in 16
and 32bit color is limited to OpenGL based games while using
S3 texture compression (we noticed these problems in games such
as Soldier of Fortune, and Q3A).