you might come to expect from any modern game, AI is of primary
concern with enemies that swerve, twist, jump from vehicle to
vehicle and even run away like mice if they are on the lower
half of a loosing battle. This style of play adds unusual depth
and originality in gameplay to what would otherwise be a rather
bland shooter. The feeling that you're really chasing a bad
guy down a twisting highway and across open plains is simply
fantastic and provides for a lasting addiction to the game.
for everybody, oh yes!
the original your not just stuck with rather bland and lifeless
landscapes of desert and grass, instead your treated to lovingly
textured mountain passes, river side grassy runs, and curvy
rolling hills with rocks, trees and all manor of depth adding
features. What's more is that the background is no longer a
static image, to my knowledge this is the first game to have
highly detailed backgrounds that morph into the foreground as
you get closer and thus add unbelievable depth of the like never
unique and very much sought after aspect of I'82 is the ability
to simply step out of one car and into another. There are times
in the game when this is required so you may step inside buildings
and activate switch's and it can also be used for more cost
saving ways. One of I'82s more prominent features is the ability
to collect money for blowing up cars and spend it on upgrading
yours, you can save money on weapons and armour by simply taking
over better vehicles. Just be warned though that whilst you're
out of your car you are highly vulnerable; so make sure all
enemies are well dispatched in advance.
like the original, I'82 comes complete with it's own variations
on the Deathmatch and Capture the Flag multiplayer. Essentially
the same but now your playing with fast cars over vast landscapes
and worse still the cars have guns. It's a frantic form of gameplay
and one that is so utterly thrilling it will keep you addicted
for weeks to come. Mass car chases after retreating teams, huge
explosions as you clash with others and the sound of screams
as players explode into a thousand different pieces around you;
gaming has never been so enjoyable.
also a few bugs to be found along the way as well, thankfully
nothing big but worth mentioning merely because they exist.
For a start if your car gets toppled in water, for some reason
it won't be re-set back the right way up, my solution was to
exit the car hoping the enemy might try to take it over (a common
trait as you will soon find out if you play I'82). Once they
had taken it a few moments later the vehicle would miraculously
be turned back the right way, of course the bad point is it
leaves you without a car and in moments your dead.
also found points in the game where scripted sequences were
incorrectly timed and instead of inducing suspense they could
just be left to play out their course then you would carry on.
Other things like becoming trapped on riverbanks and not being
able to move or having your partners car (you have useless AI
assistants for a lot of the game) suddenly just stop dead for
no reason at all.
look at the pretty trees
I'82 is a work of art with its transparent yet reflective water,
highly detailed trees, buildings and cars as well as overall
stunning and curvy landscapes. All manor of 3D effects and pyrotechnics
have also been used to bring, smoke, dust trails and some of
the most impressive explosions ever to your screens. Texturing
could almost be 32Bit although it is the better side of 16Bit
and you can quite happily run the game in any resolution/colour
combination your graphic cards care to support.