wise and SS has it all figured out with simplicity, instead
of masses of keys you just have your simple left, right, duck
(forward), slow and stunt etc. set-up. It's easy to understand
and very little to remember, which means that you can spend
more time actually playing the game rather than thinking about
what key to hit next. A Keyboard or a Game Pad would make an
excellent control medium for this game.
movements are impressively swish; take a hard right turn and
your player reaches down to the snow with his fingertips as
he or she careers around the tight corner. Jump over a ramp
or snow hill and they reach forward to hug the board and then
flay about as they shoot back down onto the snow again. The
AI on your opponents is perhaps a little overdone though, they
rarely crash into each other and it's often hard to see the
difference in difficulty levels (always racing ahead).
mode should have slowed the opponents down, made them clumsier
or something to at least give the game a more realistic level
of difficulty. They do sometimes crash into each other but more
often than not it's you because they appear to follow set paths
rather than act intelligently to avoid such obstacles. In the
end there is a deep feeling that your racing against guided
rockets rather than real people. Always challenging and rewarding
just because the game looks and feels so good but the AI itself
out for that.. [CRASH].. Rock.
are 9 huge levels (three for each difficulty) and all contain
lengthy courses with their own unique set of twists, turns and
surprises to keep you on your toes, or should we say boards?
Time is life and your always racing against the clock so do
your best to avoid any kind of surface that looks rocky as it'll
likely trip you up and kill any chance you might have of a win.