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"Amidst the likes of 24/32Bit Textures, Curved Surfaces and bump mapping the Dark Engine rev3 seems a little sub standard."





Reality is bliss

As we may have already mentioned once or twice, the graphics are now a sweet 16Bit and use the third revision of the Dark Engine (System Shock2 was the second and Thief was the first). This means the engine can cope with vaster scenery and detail as well as have higher quality textures and models. The quality is good but it's hardly ground breaking or ahead of time, in fact if anything it's a little behind.

Amidst the likes of 24/32Bit Textures, Curved Surfaces and bump mapping the Dark Engine rev3 seems a little sub standard. While you're not likely to notice the less than perfect graphics during play (deeply involving), it is perhaps the lesser part of the game and could have been done better. Improved particle effects rather than something seemingly right out of Quake1, high detail textures, more effects and curved surfaces might have truly brought the game to life.

Thankfully it's not as dated as it sounds, the graphics are still better than the first and on a par with the likes of Half-Life, a vastly popular game that stills looks spiff even though it's now two years old! Models are high quality and the scenery can be vast (one reason for less quality) yet remains smooth without hogging your CPU or GFX card too much. It's perhaps worth mentioning that you may need to pump the gamma up exceedingly high sometimes just to be able to see anything at all, that's one major downfall.

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