RW: You say that reborn Will have a cinematic feel to it,
will it have scripted sequences just like we saw in Half-life?
Sure. A lot of the storytelling rely on the scripted sequences.
We want to tell a story, to create a framework for the action
parts in the game. This I believe, will enhance the cinematic
The environments look fantastic. Are you using an all new 3d
engine, or it is a licensed version of another?
We’ve licensed the engine from Geometric Computing. The feature
we fell for was the ability of rendering both indoor- and vast
outdoor environments. This was exactly what we needed for our
game. It would take too long time for us to develop our own
engine and since we’re only 2 persons working on the project
at the moment, we needed to go this way. Still, there’s much
programming for us to do anyway since we’re creating a game-
and physics engine on top of their (Geometric Computing) 3D
The Quake 3 engine supports curved surfaces, will your engine?
Yes, it supports curved surfaces.
Is the environment interactive at all?
Yes it is. It would be rather dull if not, don’t you think?
Will the game mostly take place in a city, or do we travel all
over the world?
explained above. You will travel through all different kinds
What about sound? Are you going to use any 3d sound (i.e. EAX
So far we support DS3D. Later on we might start looking at A3D
too. We’ve also contracted a musician and a speech recording
studio to do the sound and music for us. This guy is really
good. Actually he’s doing music for the film industry too