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"...if you imagine Tribes2, but with flatter landscapes, more buildings and trees, then you're roughly on the right track for what DFLW will look like."





Essentially if you imagine Tribes2, but with flatter landscapes, more buildings and trees, then you're roughly on the right track for what DFLW will look like. However the new engine could potentially mean a step back in other areas such as grass, it'd simply be too processor hungry to implement, even if it were just 2D textures all over the place.

Guided missions

In place of the original, and very much poorly stitched together/linear single player mode, you now have a story driven plot line to follow. The idea being that you follow a squad of 5 members, each with special abilities, and take over specific ones for certain missions.

Quite how all this will be done is not fully understood, however it's believed that you will take over a demolitions man if buildings require destruction etc. On the other hand they may just give you a freelance choice, we simply don't know yet.

The actual game modes aren't likely to shift a great deal from the original, hostage rescues and bombing/assault missions will all still be there. The difference in DFLW will be in how you play out those missions with your very specific team. It's no longer a case of wonder over the landscape waypoint-to-waypoint etc., you might find yourself asked to set-up a sniper position on a ridge off the beaten track.

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