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Drakan: Order of the Flame

"Between your Quake and Tombraiders lies a game type that is well known for combining the best of both worlds."





Somewhere in between your Quake and Tombraiders lies a game type that is well known for combining the best of both worlds and turning it into something wonderful. Ever since the last one DBTS (Die By The Sword), there has been a void waiting to be filled, yet after two years of waiting little has turned up. Thief as you may be thinking does also come into this gaming genre, however like DBTS such games always seem to have mixed reception by the press and consumers. DBTS was damned for having a difficult to use fighting system, which gave you almost 100% control over how you moved your sword. While the likes of Thief were sat upon in some cases for being to strategic and often difficult. In both cases people saw different sides, I for one loved DBTS’s system, only working well with a Mouse but the ability to engage in realistic sword play stood ground against anything else before it. Thief lovers on the other hand would say that it’s a game of impeccable skill and should be enjoyed by all, the arguments continued.

  

By the time Thief had come and gone, DBTS2 was unlikely to ever happen and the Tombraider series became still more boring, it was seen that an opportunity stood for a lone developer to make a difference in the genre. Drakan was the result, the question is, just how does it stand up to those that have dared to tread the thin red line for this genre before?

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