suffers from some of the same problems, gameplay modes such
as CTF, DM and Teamplay dominate, but there are very few maps
to play on. The good news is Raven plan to release the source
code and like Q3, allow mod makers to come up with their own
ideas. Being StarTrek this means the possibilities are endless,
yet generally multiplayer that comes with the game is short.
you love or hate StarTrek, voyager is a must for anybody into
FPS gaming, although the single player aspect is limited.
not quite Q3A is it?
with keener eyes and more probing thoughts will almost instantly
notice several things. Lots of lower quality (not Q3A or even
HalfLife in some places) textures, rare use of TRUE curved surfaces
and poor/limited level design. In fact the only real reason
Raven used the Q3A engine was because they already had it, although
in it's current state the use of Unreal Technology or anything
else might have been better - Soldier Of Fortune's engine!
often find that even in cramped corridors the r_speeds (polygon
count) shoot skywards, so far that you'd need a super computer
just to stop the jerking. At the same time you'd find almost
Quake2 quality textures and nothing else happening on screen,
signs of an unfinished/un-refined product. In Q3A with everything
on @ 32Bit - 1024*768 it's perfectly smooth on even the biggest
levels, so why not EF and when there's nothing happening on
same goes for model quality, character texturing is slightly
below that of HalfLife (FPS benchmark) and animation doesn't
even come close to HL. People jerk around when they move; they
don't flow across the floor like they should do. Obviously there
are a few exceptions, aliens like species 8472 and some levels
like the Juggernaught are much more detailed and impressive.
That aside and EF may not be ahead of its time or even close
to the present, but it's still enough to keep you entertained
and provide for a deeper atmosphere. Pity Q3A's merits weren't
put into their full use, but then Q3A was never designed for