only does this give you a chance to learn some different units
but it also changes your whole perspective and pulls you deeper
and deeper into the plot. It's not long before you discover
that a game, which started out as a simple colony war, has turned
into a brutal race for ultimate dominance. Not especially keen
on either side you continue to fight and find even more surprises
along the way, but we won't reveal those for you.
gameplay is NEVER repetitive, each mission is unique and requires
a whole new set of tactics to which you may have to replay several
times before getting completely correct, something you could
only do in a game.
for the multiplayer, gone are the two-hour games of C&C/TA style
because you no longer have to build bases and in comes an utterly
addictive blast fest. Whether it's DM, Capture the Flag or Scorezone,
all the modes are unique with interesting landscapes and the
ability to keep you sustainably addicted for untold lengths
of time, top stuff.
in the likes of Quake3Arena and Halo have we seen graphics so
lush and detailed as that of GC. Whether it's sandy deserts,
misty forests or the cold arctic, all can be found within GC.
Making full use of bump environment mapping, TRUE real-time
lighting and shadows, solar flares and some of the most astounding
geometry and textures ever seen, GC goes to town with looks.