missions in the game are fairly linear, go here, blow the base
up, and get out, it's all very simple. One noticeable addition
though, is the mobile field base. The field base allows you
to rearm, and refit your mech mid-battle, in times of extreme
battle you better have some cover though, because in order to
use it you need to shut down your mech for nearly a minute.
The mission briefings are excellent. Despite having bad voice
overs from some old guy who sounds like he is about to die,
you get a brief flyby of the mission area, and detailed instructions
on what you need to do.
The new graphics engine by Zipper Interactive is by far the
most detailed, best looking one in a giant robot game to date.
It renders indoor and outdoor scenes flawlessly, without any
noticeable hiccup in framerate. This time around the environment
is much more realistically detailed. No more desolate flat terrain
as seen in the originals. The environment now has, rolling hills,
rivers, lakes, oceans, factories and bases scatted all over
the place. The cities are also much more detailed, having rail
road systems, town square water fountains, housing, and even
little people running around. It feels great driving around
a huge 40ft 80 tons war machine around. The mechs are also extremely
detailed. With moving parts galore, they move with fluid motion,
like they were always meant to. Having realistic damage effects
has always been a problem in the original games. You can now
knock down mechs, and blow limbs off, all with more realistic
effects. The in game sound was a major disappointment. The weapons
don't seem to sound like they should, and the sound track is
more old techno stuff.