game could have been vastly improved by adding an element of
stealth to the play, as it is there simply isn't enough or it
doesn't work properly (as above). This has the negative effect
of turning SOF into a more basic FPS (First Person Shooter)
that may look good but at it's heart is still a point and shoot
game with very little else built on-top, a pity.
a big soldier look what I can do… [BANG]
despite SOFs failings in the AI regions, it is still an almost
mercilessly good game that feels a little like Sin from Ritual,
but is miles better. The gameplay is fun and we deeply suggest
you go for at least a middle difficulty, easy levels are just
too, well, easy =). In being constantly placed in new countries
with new missions and weapons (which you can buy yourself, more
you kill the more you make $$) you never notice that the gameplay
itself remains much the same and that's the way it should be.
certainly not repetitive; it's mildly original and as fun as
pumping a horse full of firecrackers and setting them off -
whooo look at those chunks fly! Multiplayer is yet another area
that needs a look, although the only problem is that it's multiplayer
modes are a little, well, done. Mods for Quake2 such as Action
quake and others for Half-Life like Counter-Strike have already
covered much of the modes and gameplay involved. In the on-line
world, one-shot kills style of play has been around longer than
we can remember.
SOF accommodates by adding some slightly more original modes
such as 'Assassin' (can you guess?) against the common CTF,
Teamplay and DM variants. It's fun, fast and very loud with
lots of gruesome violence and we love it, although at the end
of the day if you find SOFs multiplayer appealing then you're
more likely to find the likes of Counter-Strike ten times better.
Essentially we like it but it's nothing original or that hasn't
been done before, about the only thing to keep you going is
knowing that any moment somebody else will be gibbed in an entirely
new fashion not seen before =).