case modding
   how to guides

   about us

web site

"It's not unheard of that a Star Trek game can actually be good..."

The controls themselves are smooth and follow the basic C&C style mould of click-attack or click-move and click-build, all extremely simple and easy to follow. You also have the option of turning the 'directors cut' on and off, when it's on ships move just as they do in the series be it swing, yaw or roll around in smooth motion. When it's off the units just shoot and don't try to evade enemy units, which is the trade off, units are harder to control yet harder to hit when D-Cut is on and vica versa when it's off.

The units are lovingly detailed and all come right out of the show, from space stations to runabouts - there all here and each race has its own unique set. Accompanying this is the enemy AI, which is much more interesting to see when Dcut is on rather than off. Ships do their best to avoid fire, circle around the enemy or even run away if things aren't going so well - although it's only the enemy that will run as yours cleverly follow orders and die at your command. Certainly a rewarding experience and far from repetitive, you just never know what'll happen next.

Star Trek Game = Good Gameplay, huh?

It's not unheard of that a Star Trek game can actually be good; the problem is most of the worthy ones are almost always 'adventure' or 'RPG' orientated. Armada breaks the mould by taking an aging generation in to the next, quite literally as it happens =). There's a huge variety in races and campaigns, one moment you can be building a base with shipyards and mining stations, the next you can be a single ship running from an armada of Klingon attack vessels.

Next >>

<< Previous

Latest Articles
how we grade | | link to us | reprints

© 1999-2004, Speedy 3D . All rights reserved. By using this site you agree to all of these terms, and privacy policy.
It is illegal to copy or redistribute this information in any way without the expressed written consent of Speedy 3D.