controls themselves are smooth and follow the basic C&C style
mould of click-attack or click-move and click-build, all extremely
simple and easy to follow. You also have the option of turning
the 'directors cut' on and off, when it's on ships move just
as they do in the series be it swing, yaw or roll around in
smooth motion. When it's off the units just shoot and don't
try to evade enemy units, which is the trade off, units are
harder to control yet harder to hit when D-Cut is on and vica
versa when it's off.
The units are lovingly detailed and all come right out of the
show, from space stations to runabouts - there all here and
each race has its own unique set. Accompanying this is the enemy
AI, which is much more interesting to see when Dcut is on rather
than off. Ships do their best to avoid fire, circle around the
enemy or even run away if things aren't going so well - although
it's only the enemy that will run as yours cleverly follow orders
and die at your command. Certainly a rewarding experience and
far from repetitive, you just never know what'll happen next.
Trek Game = Good Gameplay, huh?
not unheard of that a Star Trek game can actually be good; the
problem is most of the worthy ones are almost always 'adventure'
or 'RPG' orientated. Armada breaks the mould by taking an aging
generation in to the next, quite literally as it happens =).
There's a huge variety in races and campaigns, one moment you
can be building a base with shipyards and mining stations, the
next you can be a single ship running from an armada of Klingon