The GeForce 3 has built in hardware antialiasing. This removes
the "jaggies" that appear at the edges of images in a game.
This is accomplished rendering at a higher resolution (2x-4x
higher), and then down sampling the image to your desired resolution.
While this has been available in software for some time, the
GeForce3 does this in hardware allowing for much less of a performance
hit. The newest alliteration of FSAA, Quincunx, is supposed
to offer higher visual quality than that of a mix between 2x
& 4x, yet pose much less of a performance impact.
The card that Visiontek sent us, which is an exact replica of
the reference design, is somewhat larger than the original GeForce2
GTS. The most notable of my observations whilst conducting my
examination of this card would be the inclusion of more aggressive
cooling techniques. Heatsinks are placed on each DDR SDRAM chip,
not to mention the larger heatsink and fan on of the processor
itself. We also noticed that after about 30 minutes of inactivity
the onboard fan would actually shut off. This is great because
the fan created a substantial amount of noise.
As per our tests the overclocking capability of this card was
somewhat limited. Using the "coolbits" registry hack we were
able to unlock the needed clock settings toolbar. Attempting
to squeeze every ounce of juice possible from this card we were
able to simply overclock the core and memory to 230/510MHz.