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"The original Incoming was very much a pilot for future products by what must be Britain's largest software house."





Incoming Forces:

The original Incoming was very much a pilot for future products by what must be Britain's largest software house. Rages hard concentration on graphics helped bring in the sales, yet Incoming lacked seriously in depth and strategy - very much a point and shoot affair. IF is the sequel to Incoming and not only promises more stunning graphics and the same pace of play, but also strategy elements and enhanced depth.

Having seen IF first hand ourselves, we can tell you that it truly is an amazing looking game. We were even bold enough to have a quick play while the PR guys weren't looking, sadly not knowing the controls caused many a crash. Wondering about the plot? More Aliens? To early to say.

Ques1) Incoming Forces (IF) was by far the most visually impressive game we saw at ECTS (even with the bugs that were crudely covered up =]). With its 32Bit Textures and visually inspiring effects, won't this title require a hum dinger of a PC to even run?

Martin: It will require a high end PC to appreciate all the effects but minimum spec details have not been decided on.

Ques2) How much have you managed to expand from the point and shoot elements of gameplay in the original? We hear rumours of 'strategy'.

Martin: Incoming was criticised for the lack of depth of its gameplay, although we said when we released it, that it was an arcade shooter. So we are going to appease some of the critics with a strong strategy feel to the product. We still want to retain the arcade feel to the product. I think people will be surprised at the depth if they have played the original.

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