case modding
   how to guides

   about us

web site

Seumas McNally on treadmarks part 2

"Here is the second part of our 2 part interview."

Here is the second part of our 2 part interview with the lead programmer of treadmarks, Seumas McNally.

KP: Will the game feature any multi-player?

SM: Yes, free for all and team based multi-player will be included, with LAN and modem support.

KP: Can you please describe the multi-player features it will have? Like will it have something besides Deathmatch?

SM: You will be able to play multi-player in both the Race and Battle Match modes, and if we have time we may add capture the flag and other interesting team games.

KP: Have you spent time to optimize the network code so high ping players can play on-line too?

SM: I haven't worked on modem optimizations yet, but with the high inertia the tanks have I expect high pings won't cause too much of a problem.

KP: What Service are you using for the multi-player part of the game? Or are you using your own?

SM: We'll probably use the Quake model, with dedicated servers that anyone can run, and some form of master server to list them all.

KP: Will their be an in-game option like in Starcraft where you can log into forums where thousands of people are waiting to play?

SM: That would be nice, but I imagine the game won't be quite as popular as Star Craft, at least at first. :)

KP: Will you just let people set up their own servers and let other people find them?

SM: Yes, that will be an option.

       Next >>

<< Part 1

Latest Articles
how we grade | | link to us | reprints

© 1999-2004, Speedy 3D . All rights reserved. By using this site you agree to all of these terms, and privacy policy.
It is illegal to copy or redistribute this information in any way without the expressed written consent of Speedy 3D.