gameplay is simplicity itself, your job is to run around immaculately
scaled cities and take out all the bad guys you come across
on the way. Often sub objectives are given where you have to
destroy lifts or teleporters to stop reinforcements and then
at the end there's usually a larger than life boss to shave
off. Packed with hover cars, heavy ground traffic, floating
advertisements, and screaming humans fleeing for their lives,
the city literally has a life of its own. Crush cars and tanks
underfoot, climb city buildings and swat helicopters while en
route to reach mission goals that pop up along the way.
The controls are fairly simplistic, a combination of jump, movement,
thrusters and various other little niggles that all bind to
keys on your Keyboard and Mouse. It's as smooth as a pussycat
to control, specifically designed so you actually think your
controlling a huge hunk of metal, which you are.
(Artificial Intelligence) on the other hand comes in quite a
varied form, it's clear that this isn't your average console
or pc shooting game where movements can be predicted but actually
more like a fast paced gun fight with your worst nightmare.
Some will stand and shoot; others dodge from side to side or
jump high in the air as they try to be clever in their attacks.
Slave Zero appears to be alive on screen, breathing and twitching
with anticipation. Dodging, shooting, jumping, grabbing, and
hoisting are only a few of the fluid animations combined with
AI on offer. Not forgetting that your unit itself has all these